#include <faker/render/Editor.h>

using namespace Faker::Render;

bool Editor::Edit(Faker::Entity& inst)
{
    FK_EDIT_ENTITY(inst, Faker::Render::Mesh::Box::Inst, m_MeshBoxEditor);
    FK_EDIT_ENTITY(inst, Faker::Render::Material::SimpleColor::Inst, m_SimpleColorEditor);
}